AI Insights · Timothy · October 2021
Top 5 Stickman Games on Android in the US: Q3 2021 Performance
Discover the performance of the top 5 Stickman games on the Android platform in the US during Q3 2021, including downloads, revenue, and active user trends.
Performance of Top 5 Stickman Games on Android in the US: Q3 2021
The third quarter of 2021 saw varied performance for the top 5 Stickman games on the Android platform in the United States. Below, we delve into the weekly downloads, revenue, and active user trends for these popular games.
Slapstick Fighter - Fight Game
Weekly Downloads: The game started strong with 82K downloads in mid-July, peaking at 127K in the last week of July. However, it saw a gradual decline, ending the quarter with around 12K downloads weekly.
Weekly Revenue: Revenue fluctuated, starting with $29 in mid-July and peaking at $178 in early August before tapering off to zero by mid-September.
Weekly Active Users: Active users surged from 1.3K in early July to a high of 194K in early August. This number then declined to 33K by the end of September.
Supreme Duelist
Weekly Downloads: Downloads were relatively stable, with a slight peak at 36K in early July and a gradual decline to around 20K by the end of September.
Weekly Active Users: Active users remained robust, starting at 362K and peaking at 386K in early July. The quarter ended with 290K active users.
Stickman Hook
Weekly Downloads: The game had a consistent performance, with downloads ranging from 20K to 28K throughout the quarter.
Weekly Revenue: Revenue saw a steady increase from $198 at the beginning of the quarter to $225 by the end of September.
Weekly Active Users: Active users remained steady, fluctuating between 120K and 150K, ending the quarter with approximately 126K active users.
Stick War: Legacy
Weekly Downloads: Downloads ranged between 13K to 22K, with a noticeable peak in late July.
Weekly Revenue: Revenue showed fluctuations, starting at $10.1K in late June, peaking at $10.4K in early August, and ending the quarter at around $6.3K.
Weekly Active Users: Active users started at 64K, peaking at 70K in early July, and gradually decreased to 57K by the end of September.
Draw Hero 3D: Draw Your Weapon
Weekly Downloads: Downloads saw a significant increase from 4.7K in late June to a peak of 23.3K in late August, before settling at around 14.8K at the end of September.
Weekly Active Users: Active users increased dramatically from 13.6K in late June to a peak of 38.4K in late August, ending the quarter at around 30.3K.
Data for these insights come from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.